RomsRetro

Street Fighter III: 3rd Strike Rom

Published

Console
Dreamcast
Emulator
Sega Dreamcast Emulators
Size
355.85 MiB
Format
BIN/CUE
Region
Europe
Released
2000 (Europe)
Publishers
Capcom (European distribution by Virgin Interactive)
Developers
Capcom
Genre
2D fighting
Perspective
Side view
Gameplay
One-on-one fighting
Setting
Fighting stages around the world
ESRB Rating
T

Against Remy, a jump-in can be your opening if you tap toward him just before the kick lands. Tap too early and the kick still connects. Low attacks take a tap down. In Street Fighter III: 3rd Strike, getting that timing right can give you a chance to hit back while the other fighter is still recovering.

Custom illustration of Makoto parrying Remy’s jumping kick

One kick on repeat

On Dreamcast, Blocking Training gives you a place to work on that timing. In Dummy Recording, give your sparring partner one low kick, then play it back and practice the down tap. Once you can parry it reliably, record two hits and listen for the gap between them.

To try that drill in Flycast, extract the Street Fighter III: 3rd Strike ROM and select the .cue file. Keep all three .bin tracks beside it with their original names. In Flycast’s controller settings, map the Dreamcast D-pad to the controls you’ll use for those parry taps.

Custom illustration of Ryu gathering blue energy for a Hadoken

Which Super Art you pick changes what you can do after a parry. Ryu can take Shin Shoryuken into a match for an up-close punish or pick Denjin Hadoken, which he can charge. Both Super Arts and EX specials use the same gauge. Spend some of it on an EX fireball and you’ll have to build it back up for your Super Art.

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