Street Fighter III: 3rd Strike Rom
Published
- Console
- Dreamcast
- Emulator
- Sega Dreamcast Emulators
- Size
- 355.85 MiB
- Format
- BIN/CUE
- Region
- Europe
- Released
- 2000 (Europe)
- Publishers
- Capcom (European distribution by Virgin Interactive)
- Developers
- Capcom
- Genre
- 2D fighting
- Perspective
- Side view
- Gameplay
- One-on-one fighting
- Setting
- Fighting stages around the world
- ESRB Rating
- T
Against Remy, a jump-in can be your opening if you tap toward him just before the kick lands. Tap too early and the kick still connects. Low attacks take a tap down. In Street Fighter III: 3rd Strike, getting that timing right can give you a chance to hit back while the other fighter is still recovering.

One kick on repeat
On Dreamcast, Blocking Training gives you a place to work on that timing. In Dummy Recording, give your sparring partner one low kick, then play it back and practice the down tap. Once you can parry it reliably, record two hits and listen for the gap between them.
To try that drill in Flycast, extract the Street Fighter III: 3rd Strike ROM and select the .cue file. Keep all three .bin tracks beside it with their original names. In Flycast’s controller settings, map the Dreamcast D-pad to the controls you’ll use for those parry taps.

Which Super Art you pick changes what you can do after a parry. Ryu can take Shin Shoryuken into a match for an up-close punish or pick Denjin Hadoken, which he can charge. Both Super Arts and EX specials use the same gauge. Spend some of it on an EX fireball and you’ll have to build it back up for your Super Art.








