Unit 13 Rom
| Console | PS Vita |
|---|---|
| Emulator | Vita3K: PS Vita Emulator |
| Size | 633 MB |
| Format | .pkg |
| Region | USA |
| Released | March 6, 2012 |
| Publishers | Sony |
| Genre | Action |
| ESRB Rating | Teen |
Unit 13 Rom is a 633 MB USA .pkg for Vita3K, and its PS Vita third-person shooting missions do not all reward the same behavior. Covert favors guards left alive. Deadline counts seconds, while Elite removes health recovery and checkpoints.
Zeus Earns His Own Ten Levels
Solo experience stays with the selected operative. Zeus carries a shotgun as the squad’s pointman, while Alabama works at distance as a U.S. Marine scout sniper. Their progress does not merge afterward. Across ten character levels, further guns, explosives, equipment, and skills become available to the same operative. Movement remains in third person until a compatible optic shifts aimed shots into first person.

Direct Action Tolerates What Covert Will Fail
Direct Action accepts either open firefights or a quieter route across objectives that can be tackled in any order. Covert, Deadline, and Elite retain the same basic shooting, then impose stricter conditions on the assignment.
The Alarm Is Covert’s Hard Stop
Remaining unseen raises the score. Leaving guards alive adds another bonus, so an unnecessary kill remains visible on the result screen. Discovery is still recoverable if alerted enemies are removed before the full alarm. Once that alarm sounds, the mission fails.
Deadline Scores Every Timed Portion
A single final timer is not the whole test. Deadline divides the assignment into timed portions and records how many seconds remain after each one. Finishing the overall objective cannot restore the bonus lost in a slow earlier section.
Elite Has No Checkpoint to Reach
Elite removes both checkpoints and health regeneration. Damage suffered near the start remains for every later objective, with no recovery point waiting after a poor exchange. The operative reaches the next target with that health already gone.
Nine HVT Missions Sit Behind the Star Total
The debrief counts completion time, takedown method, and stealth performance. Higher scores produce more stars. A growing total opens nine High Value Target missions beyond the 36 main assignments. Their protected targets appear near the end with a large bodyguard force around them.








