Persona Q2: New Cinema Labyrinth Rom
| Console | 3DS |
|---|---|
| Emulator | 3DS Emulator: Citra |
| Size | 2.4 GB |
| Format | .3ds |
| Region | USA |
| Released | June 4, 2019 |
| Publishers | SEGA |
| Genre | Role-playing (RPG) |
| ESRB Rating | Mature |
Persona Q2: New Cinema Labyrinth Rom is a turn-based dungeon crawler on 3DS Emulator set around a mysterious movie theater hub and a series of themed labyrinth “films” filled with puzzles, traps, and roaming FOE enemies. It blends classic Persona weakness-driven combat and All-Out Attacks with a huge crossover cast, making party-building and character banter as central as the exploration.
Movie Theater Hub and Labyrinth Films
Persona Q2 has this cozy, slightly weird setup where everything revolves around a mysterious movie theater that doubles as your hangout spot. From there you pick a “film,” and each one becomes its own multi-floor labyrinth with a clear theme like dinosaurs, superheroes, or AI.

Classic Dungeon Crawl Stuff, With FOEs and Hand-Drawn Maps
The dungeons lean into classic crawler design with winding side paths, hidden chests and gathering nodes, environmental traps, and those oversized FOE enemies strolling around the map like they own the place. Sometimes you sneak past them, sometimes you gamble on a fight because you think your party can finally handle it. You also draw the map yourself on the 3DS touchscreen, so every wall and shortcut turns into your own handwritten memory of how to survive the place.
Turn-Based Combat and Party Building
Battles stick to straight turn-based teamwork. You bring five characters at a time out of a cast of more than 28, so party picks always matter, and roles like damage, healing, support, and control have to mesh cleanly.
Weaknesses, All-Out Attacks, and Dual Personas
Each character uses Personas and skills, and the whole flow revolves around poking at enemy weaknesses, knocking them down, then piling on an All-Out Attack when the opening appears. The twist is that everyone can equip two Personas, which makes builds feel flexible rather than locked in. You can patch gaps, swap coverage, or tune someone toward a different role without rebuilding the team from scratch.
The Crossover Vibe
Back in the theater, all the cross-game chatter kicks in, and that steady stream of banter gives the crawl a friendly crossover hangout vibe instead of a lonely dungeon slog.







