Dragon Ball Z Shin Budokai 2 Rom
| Console | PSP |
|---|---|
| Emulator | PPSSPP – PSP Emulator |
| Size | 540 MB |
| Format | .iso |
| Region | Europe |
| Released | November 13, 2003 |
| Publishers | Atari Europe S.A.S.U. |
| Genre | Action |
| ESRB Rating | Teen |
Dragon Ball Z Shin Budokai 2 Rom is all about fast, close-range clashes between the series’ most recognizable fighters, stripped down to pure one-on-one intensity. You pick a hero or villain, step into a wide 3D arena, and the match instantly becomes a dance of dashes, counters, and sudden bursts of energy flying across the screen.
Character feel and combat flow
Each character carries a distinct rhythm in how they move and hit. Some feel heavy and crushing, others sharp and evasive. Combos flow into guard breaks, vanishes, and ki-charged supers, so fights rarely stay static for more than a second.

Ki management and transformations
Timing matters: manage your Ki well and you can surge into transformations like Super Saiyan mid-fight, flipping the momentum as your speed spikes and your attacks stretch farther and hit harder.
Movement and arena control
The movement system keeps everything in motion. You’re not locked to the ground; you’re drifting, boosting, circling, snapping behind your opponent in mid-air. Close punches, beam attacks, and evasive bursts connect smoothly, so the fight feels less like trading turns and more like chasing control of space.
Positioning decides the exchange
Positioning above, below, behind often decides who lands the next clean hit.
Story mode routes
There’s also a story mode where you step into Future Trunks’s timeline and move from battle to battle across branching routes. Choosing which encounter to tackle next adds a small layer of strategy, and every fight feels like it carries weight rather than being just another random match.
The overall feel
Taken together, Shin Budokai 2 captures that exaggerated, high-speed Dragon Ball combat the sudden transformations, the explosive supers, the constant motion and compresses it into a handheld fighting game that still feels alive and kinetic in your hands.








