Super Mario 64 Rom
| Name | Super Mario 64 |
|---|---|
| Console | Nintendo 64 (N64) Roms > Roms |
| Emulator | Nintendo 64 (N64) Emulators |
| Size | 5.9 MB |
| Region | USA |
| Released | June 23, 1996 on Nintendo 64 |
| Publishers | Nintendo Co., Ltd. iQue, Ltd. |
| Developers | Nintendo EAD |
| Genre | Action |
| Perspective | 3rd-person (Other) |
| Gameplay | Platform |
| Setting | Fantasy |
| ESRB Rating | Kids to Adults |
The Super Mario 64 ROM is the US version of the game created for the Nintendo 64 Emulator. This file is typically run on N64 emulators, and like other games for this console, it comes as a small file of about 5.9 MB. When this ROM is launched on an emulator, it shows the same classic gameplay as the original release: a 3D action platformer with a third-person perspective and a fully fantasy-themed world. It delivers the same standard experience Nintendo EAD designed for the original console, just played through an emulator instead.
Super Mario 64 is a 3D platformer first released in 1996 for the Nintendo 64. The key idea behind the game is that, for the first time, players could control Mario in a completely three-dimensional and open environment. The adventure begins inside Princess Peach’s castle, where Mario arrives after receiving her invitation, only to discover that Peach is missing and Bowser has taken over. Simply put, you guide Mario through rooms and magical paintings that lead to different worlds, collecting Power Stars to remove obstacles until you can finally rescue Peach.
Each world includes several missions, each tied to its own Star. Some missions involve boss battles, others require solving environmental puzzles, and some focus on timing and precision. The game is built so you can revisit each course multiple times with different goals, always finding something new. Your progress depends directly on how many Stars you collect.

Mario moves much more freely here compared to the older games. He isn’t limited to just running and jumping anymore—you can chain jumps together, bounce off walls, slide into a long jump, or flip backward to reach higher spots. He can also crawl in tight areas or use simple punches and kicks to deal with enemies. Some parts of the game need careful control, especially when you’re crossing thin paths or landing on small platforms, and in underwater stages you have to keep an eye on his air so he doesn’t run out.
Throughout the castle, there are hidden blocks that give Mario temporary powers. The Wing Cap lets him take off and fly when you launch him from a cannon. The Metal Cap turns him solid and heavy, making him resistant and able to walk on the bottom of lakes. The Vanish Cap makes him transparent so he can slip through certain walls and barriers. Each of these powers is short-lived, but they’re required for reaching specific Stars.
In later releases like Super Mario 64 DS, new characters and small additions were introduced, while rereleases on newer Nintendo systems mostly focused on improving the visuals but kept the original structure and feel of the game the same.








